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    1. Sep 30, 2011  DRIVER SAN FRANCISCO returns to deliver new innovation in open-world and authentic urban driving. Racing through the iconic streets of San Francisco in over 130 muscle and super cars, players take on intense driving missions and challenges that revolve around one thrilling manhunt.
    2. Product Information. Just a bit player in the 1999's mission-based racing title Driver, the City by the Bay takes on the title role as gamers once again assume control of race car driver-turned-detective John Tanner as he continues to hunt crime boss Charles Jericho in Driver: San Francisco.

    Driver San Francisco. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews 5 in Group Chat View Stats. Most popular community and official.

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    FranciscoTell us what you think - opens in new window or tab
    Driver: San Francisco
    Developer(s)Ubisoft Reflections[a]
    Publisher(s)Ubisoft
    Director(s)
    Producer(s)
    • Marie-Jo Leroux
    • Chris Hadley
    • Gary Ushaw
    Designer(s)
    Artist(s)
    • Mike Haynes
    • Jack Couve
    Writer(s)
    Composer(s)Marc Canham
    SeriesDriver
    Platform(s)
    ReleasePlayStation 3, Wii & Xbox 360
    • AU: 1 September 2011
    • EU: 2 September 2011[2]
    • NA: 6 September 2011[3]
    Microsoft Windows
    • EU: 2 September 2011[5]
    • NA: 27 September 2011[4]
    • AU: 29 September 2011
    Mac OS X
    Genre(s)
    Mode(s)

    Driver: San Francisco is an action-adventureracingvideo game and the fifth instalment in the Driver series. Developed by Ubisoft Reflections and published by Ubisoft, it was released in September 2011 for the PlayStation 3, Wii, Xbox 360 and Microsoft Windows, with an edition for Mac OS X in March 2012. The game sees players traversing a fictional version of San Francisco and the Bay area conducting missions through the use of licensed real-world cars, with the ability to shift into any car in the game's setting in most platform editions. The game's main story sees players controlling John Tanner, a police detective, who falls into a coma pursuing his nemesis Charles Jericho following a prison breakout after the events of Driv3r, and finds himself piecing together his plan in a dream world while it is happening in real life.

    The game received favourable reviews upon its release, with the exception of the Wii edition which received mixed reviews. A mini-comic series was released which provides plot details of the events between Driv3r and San Francisco, with the game receiving a collector's edition that include additional multiplayer vehicles and single player events.

    • 1Gameplay
    • 2Plot
    • 3Development
    • 4Marketing
    • 5Reception

    Gameplay[edit]

    In San Francisco, players can shift to any car at any time. For the first time in the series, the game features licensed cars.

    A new feature is Shift, which allows Tanner to teleport from one car to another without discontinuing the mission.[6] One of the inspirations for Shift comes from Google Earth.[6] The game is also being described as a 'return to the roots' of the series as the ability to get out of the car, which was introduced in Driver 2, has been removed and replaced with the ability to Shift (teleport) into other cars, as the developers felt that too many games have this kind of feature already and 'it wasn't desirable [for us] to just copy that exact mechanic.'[6][7] With Shift, the player can also start missions. As well as the ability to use Shift, all cars will be equipped with a 'boost' feature, requiring the player to push up on the left thumbstick to use it. Players can also push L1 on the PlayStation 3 or the left shoulder button on the Xbox 360 version of the game to perform a special 'ram' attack on cars. The film director mode, which was absent from Parallel Lines, also returns, and players can share their videos on the Driver Club website.[6] The game runs at 60 frames per second.[8]

    Multiplayer[edit]

    Split screen and online multiplayer are also available for the first time in the series with 19 different game modes including trailblazer, tag, sprint GT, cops and robbers, among others. In Trail Blazer, the players have to follow the trail of an AI-controlled car to accumulate points. The player who accumulates more points will win the match. The Tag game mode is similar to regular tag, but in reverse. All the players are trying to 'tag,' or hit, one player. Once he is hit, the person who tagged him is now it.[7][9] The multiplayer will also have experience points.[10]

    Cars[edit]

    San Francisco is unique from other games in the series, in that the game features licensed real-life cars. The game includes 140 fully damageable licensed vehicles ranging from buggies, muscle cars, and sport cars including Chevrolet, Audi, Alfa Romeo, Aston Martin, Bentley, Ruf Automobile, Dodge, Ford, McLaren, Hummer, Shelby, Volkswagen, Pagani, Lincoln, DeLorean, Lamborghini, and Cadillac.[11]

    Wii version[edit]

    The Wii version of the game does not include the 'Shift' mechanic but allows players to use guns while driving. The SMG, the pistol, the shotgun, the assault rifle and the RPG are all the weapons available in the game. All weapons can be upgraded in the following categories: clip size, reload speed, and damage. There is a maximum of four levels for each upgrade. Upgrade points can be earned by doing various tricks and earning awards around the city. A new feature for the Wii is the localized multi-player, where a second player may take control of the gun or, if they desire, can connect a DS, DSi or 3DS system through download play. The DS device can be used to make road blocks, look for police and buy player 1 some more time through playing various mini games. There is also a four player split-screen multiplayer. The split screen mode includes four game variants. The variants are Capture the flag, in which the players must grab a flag and drive it to a specific location, Pass the Bomb, in which players must pass a bomb from car to car before a timer counts down, ending the game, Gold Rush, in which the players must grab a bag of money and hold on to it for points, and elimination, in which players must race each other. There is also a cops and robbers split screen mode.

    Plot[edit]

    Setting[edit]

    The game's setting focuses on a fictionalized version of San Francisco, and surrounding regions of Marin County and Oakland, recreating the geography, generalized layout of the city, and notable landmarks including the San Francisco–Oakland Bay Bridge and Golden Gate Bridge. The recreation features around 208 miles (335 km) of roads,[7][9] though the amount of roads and territory in the setting is reduced in the Wii edition, as the main bridges of the city are blocked.[9] The events of the game take place six months after the events of Driv3r; a mini-comic series provides background on events during the six-month period. https://icenin.netlify.app/download-wifi-driver-for-windows-10.html.

    Story[edit]

    Hours after being shot by John Tanner, an undercover police detective, notorious crime kingpin Charles Jericho escapes his custody in a Turkish hospital and flees back to the United States. Tanner, alongside his partner Tobias Jones, pursue after him and manages to locate and arrest him six months later in San Francisco. On the day of his trial for multiple homicides and drug trafficking, Jericho stages a breakout from his prison convoy, overpowering his guards and eliminating the police escort. Tanner and Jones, overseeing this while monitoring the convoy's route, proceed to pursue him, but are caught off-guard when Jericho loses sight of them in an alley and proceed to chase them down it in his prison van. Tanner does his best to outrun him, but is forced into a street of heavy traffic that results in a devastating crash, putting him in a coma.[6][9]

    Tanner awakens a few moments later in his car with Jones to find everything is back to normal, despite Jericho still being on the loose and himself hearing voices in his head. When the pair track down the missing prison van, they find it abandoned and on fire, whereupon Tanner finds himself suddenly disappear from car and into the driver's seat of an ambulance. To his shock, he learns he is actually inhabiting the body of the ambulance's driver, and upon driving it to the hospital, returns to his car with questions about what happened. Tanner soon discovers he has an ability that lets him 'shift' into another person's body, appearing and sounding like them but retaining his own memories and skills. Deciding to use this to his advantage, Tanner begins helping people across the city while deducing Jericho's plan.

    Tanner begins to discover that Jericho is after materials to create a chemical weapon, intending to hold the city hostage with it. Deciding to infiltrate his organization and prevent his plan, Tanner inhabits the body of a small-time crook, but quickly finds out Jericho knows it is him, and is horrified to find him able to not only shift as well, but able to possess his body, forcing him to combat his actions. The detective eventually discovers that he has been in a dream world for the entire duration since the crash - the Jericho he is facing is actually a mental projection of him in his mind, and all of his actions were influenced by his subconscious listening to news flashes from a television in his hospital room. As Tanner combats him in order to regain control and end his coma, the detective discovers that Jericho's actions in the real world go against his character, and suspects he is plotting something else.

    Upon finally defeating Jericho's projection and awakening, Tanner informs Jones, who had been keeping watch on him, that Jericho is hoaxing a bomb threat in the city's downtown district. Jones reluctantly trusts his partner, and hands the key to his car. Tanner quickly drives into the city, and finds that Jericho hoaxed the bomb threat, instead detonating a large-scale smokescreen, in order to arrange the breakout of another inmate - prior to his own breakout, Jericho had agreed to help them escape, in exchange for $30 million from them. Tanner quickly pursues after Jericho upon finding him, leading to the pair confronting each other in dockside warehouse. Before Tanner can properly engage him in a game of chicken, intending to defeat him in a head-on collision, Jones arrives and rams Jericho from the side, incapacitating him. Although Tanner claims that he knew what he was doing, Jones reminds him whose car he was driving, before suggesting they go get a well-deserved beer.

    Nintendo Wii[edit]

    The plot of the Wii version of Driver: San Francisco is a different story and the story is a prequel to the original Driver. It features John Tanner as a rookie undercover cop. Tanner and his partner, Alvarez are chasing the gangster Solomon Caine when they get into a car crash. Alvarez is killed and Tanner goes undercover to find his killer. He is accompanied by Tobias Jones, who Tanner dislikes at first. Tanner gains the trust of a gang run by Caine and does various jobs for him. He also ends up setting two rival gangs, the Dog Fish and the Dragon Ladies, up against each other to create a market for military-grade arms. Later on, Tanner must pick up a member of Caine's gang, known as 'the Geek' to help them steal back confiscated weapons. Tanner's identity is foiled when the Geek recognizes him as a cop who put him away before and alerts the others. Tanner is then held captive by Caine's crew.

    Meanwhile, Jones and the other officers believe Tanner is dead until they get a tip about his location. Jones saves Tanner from nearly being killed. Tanner now knows who Alvarez's killer is and Caine's plans. They end up trapping one of his gang members and talking to a witness for information on a weapons drop. Once they get the intel, they set up a fake drop to arrest Caine. Tanner and Jones then take down a convoy of weapons trucks before they reach their buyers. When they return to the drop, Caine escapes again but Tanner tracks him down and arrests him again. When they take him to the police precinct, Caine's gang members save him. Tanner and Jones then use a police helicopter to chase him. Caine is finally captured when a helicopter he gets into crashes on Alcatraz Island.

    In the end, Caine is convicted of murdering Alvarez and arms-dealing. He is sentenced to life in prison, but he manages to escape and departs to Chicago. Elsewhere, Jones suggests to Tanner a beer and the two race back to the police headquarters.

    Development[edit]

    The game was in development for around five years.[12] A new game in the series was confirmed to be in production at the 2005 Tokyo Game Show when Sony announced a list of 102 that would be released on the PlayStation 3.[13] Ubisoft later confirmed a new game in the series after acquiring the series from Atari.[14] In June 2008, the BBC conducted reports on the computer game industry,[15] among those reports were in-game, and development footage of the next Driver game.[16] On 21 April 2009, Ubisoft registered the trademark Driver: The Recruit.[17] In January 2010, it was confirmed that a new Driver game was in development and due for release in Ubisoft's fiscal year ending in March 2011.[18]

    On 23 April 2010, Ubisoft registered the domain driversanfranciscogame.com as well as driversanfrancisco.com and driversanfran.com, suggesting that San Francisco was the setting of the new game in the series.[19][20] On 27 May 2010, Ubisoft confirmed that the next installment in the Driver series would appear on E3 2010, along with other games.[21][22] On 7 June 2010, Ubisoft released a teaser website containing a live action trailer, resembling the first mission of the original Driver game, along with a countdown for Ubisoft's E3 2010 conference.[23][24]

    Ubisoft also created the game's Facebook page, which, upon clicking in the 'Like' button, opens a slightly different version of the trailer, showing a Californiandriver license of John Tanner.[25][26] A billboard at the LA Convention Center for E3 revealed the title of the new game to be Driver: San Francisco.[27] Ubisoft officially announced the game on their E3 2010 conference.[28] On 12 November 2010 the game had been delayed and would be released in FY 2012, which was between 31 March 2011 and the same date in 2012.[29]

    Reflections founder and series creator Martin Edmondson, returned to Reflections after he temporarily left the game industry in 2004. The game was developed by five Ubisoft studios with Reflections as the lead, and four other developers: Vancouver, Kiev, Shanghai and Montreal.[30] Ubisoft released a free DLC, with 12 new routes for all online modes on 12 September.[31]

    On 15 July 2011 Ubisoft announced that all of their future games with online functionality would require 'Uplay Passport' online pass. Driver: San Francisco would be the first in line to utilize this feature.[32] However, due to misprinted codes, which left players who bought new copies of the game unable to play online, the online pass was waived for the Xbox 360 version.[31]

    Audio[edit]

    The game's audio was mixed at Pinewood Studios, which is known for the James Bond film franchise.[33] The game includes 60 licensed songs, an original score from Marc Canham along with a new version of the Driver theme by Canham.[34] The OST is mixed and produced by Rich Aitken at Nimrod. On 30 August, the soundtrack was confirmed with 76 songs with genres like funk, hip hop, electronic, alternative rock and hard rock from artists such as Aretha Franklin, Dr. John, DJ Shadow, The Black Keys, The Cure, Beastie Boys, Queens of the Stone Age, The Heavy, Unkle, and Elbow. The PlayStation 3 and Xbox 360 versions support custom soundtracks which allows the player to listen to their own music during gameplay.[35]

    Marketing[edit]

    Comic mini-series[edit]

    Buy Driver San Francisco

    A comic book mini-series published by Wildstorm Productions based on the game was released. The storyline takes place after the events of Driv3r and before San Francisco, and focuses on Tanner's personal vengeance against Jericho: the mini-series was written by David Lapham and illustrated by Greg Scott. The first issue was released in August 2011 and a preview entitled The Pursuit of Nothingness was available on Comic-Con 2010.[36]

    Collector's edition[edit]

    A collector's edition was also available for the PlayStation 3, Xbox 360 and Microsoft Windows versions of the game for PAL territories only. The pack includes an 18×9×9 cm replica of a 1970 Dodge Challenger R/T 440 Six Pack, a map of San Francisco detailing the in-game location of the 80 dares scattered across the city, three exclusive in-game cars for multiplayer mode including 1963 Aston Martin DB5, 1972 Lamborghini Miura, and 1966 Shelby Cobra 427, 4 single player challenges:Mass Chase – a wrongfully accused driver attempts to escape the whole police force of San Francisco and prove his innocence; Relay Race – change car between laps to win race; Russian Hill Racers – Race against 3 super cars in the famous district; Taxi – Race against other taxis in Downtown.[37]

    Reception[edit]

    Driver San Francisco Game

    Reception
    Review scores
    PublicationScore
    PCPS3WiiXbox 360
    DestructoidN/AN/AN/A7.5/10[38]
    EdgeN/A8/10[39]N/AN/A
    EurogamerN/A8/10[40]N/AN/A
    Game InformerN/A8/10[41]N/A8/10[41]
    GameProN/A[42]N/A[42]
    GameSpotN/A8/10[43]N/A8/10[44]
    GameTrailersN/AN/AN/A8.2/10[45]
    Giant BombN/A[46]N/A[46]
    IGN8/10[47]8/10[47]7/10[48]8/10[47]
    JoystiqN/AN/AN/A[49]
    Nintendo PowerN/AN/A4.5/10[50]N/A
    OXM (US)N/AN/AN/A7.5/10[51]
    PC Gamer (UK)80%[52]N/AN/AN/A
    PSMN/A7/10[53]N/AN/A
    The Daily TelegraphN/AN/AN/A[54]
    The GuardianN/A[55]N/AN/A
    Aggregate score
    Metacritic80/100[56]79/100[57]64/100[58]80/100[59]

    Daewoo g25s forklift parts manual. The game has received 'generally favorable reviews' on all platforms except the Wii version, which received 'mixed' reviews, according to video game review aggregatorMetacritic.[56][57][58][59] In Japan, Famitsu gave the PlayStation 3 and Xbox 360 versions a score of three eights and one nine for a total of 33 out of 40.[60]

    The Daily Telegraph gave the Xbox 360 version a score of four stars out of five, saying: 'Delivered with wit and panache, Driver San Francisco works because it's daft, rather than in spite of it. And if it proves anything, it's that having conviction in your ideas --any ideas-- can bring a refreshing new twist to an ailing series and genre.'[54]The Guardian gave the PS3 version a similar score of four stars out of five and said, 'It's not perfect – the storyline is a bit perfunctory, its free-form style can be illusory when it forces you to perform certain missions and it gets a bit repetitious in the latter stages. But it's a joyous sandbox in which you can drive like a lunatic, in exotic machinery that you might never even clap your eyes on in real life, without hurting anyone.'[55] However, The Digital Fix gave the same console version seven out of ten, saying that it 'isn't always executed perfectly but it is a whole heap of fun and deserves some credit for being genuinely different.'[61]

    Awards[edit]

    The game won the Best Driving Game of E3 2010 award from Ripten.[62] The game also received a nomination from Kotaku.[63] During E3 2011 it also received a Best Racing Game award from Machinima Inc. and nominations from G4 and Game Critics Awards.[64][65][66]Ben 'Yahtzee' Croshaw, creator of Zero Punctuation, placed it as his second favorite game of 2011.[67]

    Sales[edit]

    Ubisoft announced in its fall 2011 quarterly financial report that sales of Driver: San Francisco had exceeded their targets.[68]

    References[edit]

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    2. ^Yin-Poole, Wesley (19 April 2011). 'Driver: San Francisco out this September'. Eurogamer. Retrieved 19 April 2011.
    3. ^Fred Dutton (28 April 2011). 'Driver: San Francisco Release Date'. Eurogamer. Retrieved 13 February 2018.
    4. ^Hillier, Brenna (11 August 2011). 'Driver: San Francisco PC delayed'. VG 24/7. Retrieved 11 August 2011.
    5. ^Yin-Poole, Wesley (11 August 2011). 'PC Driver: San Francisco delayed'. Eurogamer. Retrieved 11 August 2011.
    6. ^ abcdeSmith, Jamin (15 June 2010). 'Driver: San Francisco Preview'. VideoGamer.com. Retrieved 15 June 2010.
    7. ^ abcDonlan, Christian (15 June 2010). 'Driver: San Francisco (Hands On)'. Eurogamer. Retrieved 15 June 2010.
    8. ^Miller, Greg (14 June 2010). 'E3 2010: Driver 5 Preview'. IGN. Retrieved 19 April 2016.
    9. ^ abcdChester, Nick (14 June 2010). 'E3 10: First look at Ubisoft's Driver: San Francisco'. Destructoid. Retrieved 15 June 2010.
    10. ^Cullen, Johnny (15 June 2010). 'Hands-on preview: Driver: San Francisco'. VG 24/7. Retrieved 19 March 2011.
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    12. ^Alexander, Leigh (15 November 2010). 'Ubisoft's Guillemot Talks Driver Delay, Studio Restructuring'. Gamasutra. Retrieved 19 March 2011.
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    28. ^McElroy, Griffin (14 June 2010). 'Driver: San Francisco coming to 360, PS3, Wii and PC'. Engadget (Joystiq). Retrieved 19 April 2016.
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    44. ^Walton, Mark (26 August 2011). 'Driver: San Francisco Review (X360)'. GameSpot. Retrieved 20 April 2016.
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    49. ^Mallory, Jordan (6 September 2011). 'Driver San Francisco review: A beautiful dream (X360)'. Engadget (Joystiq). Retrieved 20 April 2016.
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    Notes[edit]

    1. ^Additional work was provided by Ubisoft Annecy, Ubisoft Vancouver, Ubisoft Montreal, Ubisoft Bucharest, Ubisoft Porto Alegre (Wii version), and Ubisoft Kiev (PC version)

    External links[edit]

    Driver San Francisco Xbox One

    • Driver: San Francisco at MobyGames
    • Driver: San Francisco (Wii) at MobyGames

    Driver San Francisco Pc Download

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